Astra pistol serial numbers

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3*5, or potentially larger squads) as your counter-assault force. So you can arguably just take 300-500 points of rough riders (i.e. I guess we'll see where the special rules end up - but Guard are probably going to be a mainly shooty army. I think the issue though is partly about army composition. The inability to move through walls can especially be limiting - despite a seemingly higher M stat. Also honestly they're 5pts cheaper than Ork Squig Cav which are tougher, more wounds, same save, 2' slower, can advance and charge, can do mortals, and have similar if not more attacks.Īnd they aren't lighting up the boards and haven't been since they came out. Hulksmash wrote: People do understand that rough riders can be move blocked right? I'd argue Cavalry has to be over tuned because otherwise they never get there.

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